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TM/HM and Skills Guide

This will tell you how much PP, Power, and also what the attack does. They are in Alphabetical order for your convenience...

165 MOVES TOTAL!


 

 

Move

TM# Type Power Accuracy(%) PP What it does

Absorb

  Grass

20

100

20 The Player Absorbs HP from it's enemy equal to 1/2 of the damage

Acid

  Poison

40

100

30 Normal Attack with a 10% chance of lowering defence.

Acid Armor

  Poison  

100

40 Doubles pokemon's defence

Agility

  Psychic  

100

30 Doubles pokemon's speed

Amnesia

  Psychic  

100

20 Doubles pokemon's special Att.

Aurora Beam

  Ice

65

100

20 Normal Attack with a 10% chance of lowering enemy's Attack Power. May also Freeze them

Barrage

  Normal

15

85

20 Pokemon attacks 2-5 times

Barrier

  Psychic  

100

30 Doubles pokemon's defence

Bide

34 Normal  

100

10 pokemon loses 2-3 turns and strikes back double damage recieved in those turns

Bind

  Normal

15

75

20 pokemon attack 2-5 times in a row. defending pokemon can't attack during this time.

Bite

  Normal

60

100

25 Normal Attack 10% chance of making them flinch

Blizzard

14 Ice

120

90

5 Normal Attack. with 30% chance of freezing enemy

Body Slam

8 Normal

85

100

15 Normal Attack with 30% chance of paralizing the enemy

Bone Club

  Ground

65

85

20 Normal Attack with a 10% chance of making them flinch.

Bonemerang

  Ground

50

90

10 Attack twice

Bubble

  Water

20

100

30 Normal Attack with 10% chance of lowering speed

Bubblebeam

11 Water

65

100

20 Normal Attack with 10% chance of lowering speed

Clamp

  Water

35

75

10 attack 2-5 times in a row pokemon can't attack during this time

Comet Punch

  Normal

18

85

15 attacks 2-5 times

Confuse Ray

  Ghost  

100

10 Confuses enemy

Confusion

  Psychic

50

100

25 Normal Attack with a 10% chance of confuse

Constrict

  Normal

10

100

35 Normal Attack with 10% chance of lowering speed

Conversion

  Normal  

100

30 Pokemon's element changes to enemy's

Counter

18 Fighting  

100

20 Pokemon does X2 damage it recieved next turn.

Crabhammer

  Water

90

85

10 Critical hit

Cut

HM01 Normal

50

95

30 Normal Attack

Defence Curl

  Normal  

100

40 Raise pokemon defence

Dig

28 Ground

60

100

10 1st turn goes underground, 2nd, attacks

Disable

  Normal  

55

20 Disables one of pokemon's moves

Dizzy Punch

  Normal

70

100

10 Normal Attack

Double-Edge

10 Normal

100

100

15 Pokemon gets 1/4 damage then what it delt

Double Kick

  Fighting

30

100

30 Attack's twice

Double Slap

  Normal

15

85

10 Attacks 2-5 times

Double Team

32 Normal  

100

15 Raises evade

Dragon Rage

23 Dragon  

100

10 40 damage

Dream Eater

42 Psychic

100

100

15 Absorbs HP equal to damage delt, this may only be used on sleeping pokemon

Drill Peck

  Flying

80

100

20 Normal Attack

Earthquake

26 Ground

100

100

10 Normal Attack (no effect on flying)

Egg Bomb

37 Normal

100

75

10 Normal Attack

Ember

  Fire

40

100

25 Normal Attack with 10% chance of burning enemy

Explosion

47 Normal

250

100

5 Your pokemon faints after using this

Fire Blast

38 Fire

120

85

5 Normal Attack with 20% chance of burning enemy

Fire Punch

  Fire

75

100

15 Normal Attack with 10% chance of burning enemy

Fire Spin

  Fire

15

70

15 Attacks 2-5 times in a row during this enemy can't attack

Fissure

27 Fighting  

30

5 1 hit KO if succcessful

Flame Thrower

  Fire

95

100

15 Normal Attack with 10% chance of burning enemy

Flash

HM05 Normal  

70

20 Lowers accuracy

Fly

HM02 Flying

70

95

15 Flies 1st turn, attacks 2nd

Focus Energy

  Normal  

100

30 If successful critical hit next turn

Fury Attack

  Normal

15

85

20 Attacks 2-5 times in a row

Fury Swipes

  Normal

18

80

15 Attacks 2-5 times in a row

Glare

  Normal  

75

30 Paralizes enemy

Growl

  Normal  

100

40 Lowers defence

Growth

  Normal  

100

40 Raises special

Guillotine

  Normal  

30

5 1 Hit KO if successful

Gust

  Flying

40

100

35 Normal attack

Harden

  Normal  

100

30 raises defence

Haze

  Ice  

100

30 destroys all stat effects

Headbutt

  Normal

70

100

15 Normal attack 30% chance to make them flinch

High Jump Kick

  Fighting

85

90

20 If misses does 1/8th damage that would have been dealt

Horn Attack

  Normal

65

100

25 Normal attack

Horn Drill

7 Normal  

30

5 1 hit KO if sucessful

Hydro Pump

  Water

120

80

5 Normal attack

Hyper Beam

15 Normal

150

90

5 Normal attack but loses next turn

Hyper Fang

  Normal

80

90

15 Normal attack with 10% chance of making them flinch

Hypnosis

  Psychic  

60

20 Puts pokemon to sleep

Ice Beam

13 Ice

95

100

10 Normal attack with 10% chance of freeze

Ice Punch

  Ice

75

100

15 Normal attack with 10% chance of freeze

Jump Kick

  Fighting

70

95

25 If misses does 1/8th damage that would have been dealt

Karate Chop

  Normal

50

100

25 Critical hit

Kinesis

  Psychic  

80

15 Lowers accuracy

Leech Life

  Bug

20

100

15 Absorbs enemy's HP

Leech Seed

  Grass  

90

10 Every turn, absorb enemy's HP every turn

Leer

  Normal  

100

30 Lowers defence

Lick

  Ghost

20

100

30 Normal attack with 30% chance of paralize

Light Screen

  Psychic  

100

30 1/2 damage from special

Lovely Kiss

  Normal  

75

10 Puts pokemon to sleep

Low Kick

  Fighting

50

90

20 Normal attack with 30% chance of Flinch

Meditate

  Psychic  

100

40 Raises Attack

Mega Drain

21 Grass

40

100

10 Absorb 1/2 damage dealt

Mega Kick

5 Normal

120

75

5 Normal attack

Mega Punch

1 Normal

80

85

20 Normal attack

Metronome

35 Normal  

100

10 Does random attack

Mimic

31 Normal  

100

10 Uses an enemy's attacks

Minimize

  Normal  

100

20 Raises evade

Mirror Move

  Flying  

100

20 Uses last move done to it

Mist

  Ice  

100

30 Makes pokemon immune to things that lower it's abilities

Night Shade

  Ghost  

100

15 Damage equal to level

Pay Day

16 Normal

40

100

20 At the end of battle you get money

Peck

  Flying

35

100

35 Normal attack

Petal Dance

  Grass

70

100

20 Normal attack. after 2-3 turns it turns confused

Pin Missile

  Bug

14

85

20 Attacks 2-5 times

Poison Gas

  Poison  

55

40 Poisons

Poison Sting

  Poison

15

100

35 Normal attack with 10% chance of poison.

Poisonpowder

  Poison  

75

35 Poisons

Pound

  Normal

40

100

35 Normal attack

Psybeam

  Psychic

65

100

20 Normal attack with 10% chance of confuse

Psychic

29 Psychic

90

100

10 Normal attack with 10% chance of lowering special

Psywave

46 Psychic  

80

15 does damage equal to 1 and 1/2 of the it's level

Quick Attack

  Normal

40

100

30 Always goes first

Rage

20 Normal

20

100

20 Won't stop attacking, attack raises as it goes

Razor Leaf

  Grass

55

95

25 Critical hit

Razor Wind

2 Normal

80

75

10 Waits for 1st turn and attacks the 2nd

Recover

  Normal  

100

20 Heals 1/2 of MAX HP

Reflect

33 Psychic  

100

20 1/2 damage on psyical attacks

Rest

44 Psychic  

100

10 Heal all HP but pokemon goes to sleep

Roar

  Normal  

100

20 Makes wild pokemon run away

Rock Slide

48 Rock

75

90

10 Normal Attack

Rock Throw

  Rock

50

35

15 Normal Attack

Rolling Kick

  Fighting

60

85

15 Normal Attack with 30% chance of flinch

Sand Attack

  Normal  

100

15 Lowers accuracy

Scratch

  Normal

40

100

30 Normal Attack

Screech

  Normal  

85

40 Greatly lowers defence

Seismictoss

19 Fighting  

100

20 Damage equal to level

Self Destruct

36 Normal

200

100

5 Pokemon faints after using this attack

Sharpen

  Normal  

100

30 Raises attack

Sing

  Normal  

55

15 Sleep

Skull Bash

40 Normal

100

100

15 Waits a turn then attacks the 2nd

Sky Attack

43 Flying

140

90

5 Waits a turn then attacks the 2nd

Slam

  Normal

80

75

20 Normal Attack

Slash

  Normal

70

100

20 Critical hit

Sleep Powder

  Grass  

75

15 Sleep

Sludge

  Poison

65

100

20 Normal Attack with 40% chance of Poison

Smog

  Poison

20

70

20 Poison

Smoke Screen

  Normal  

100

20 Lowers accuracy

Soft Boiled

41 Normal  

100

10 Heal 1/2 of MAX HP

Solar Beam

22 Grass

120

100

20 Waits a turn then attacks the 2nd

Sonic Boom

  Normal  

90

20 20 damage

Spike Cannon

  Normal

20

100

15 Attacks 2-5 times

Splash

  Normal  

100

40 Makes pokemon jump

Spore

  Grass  

100

15 Sleep

Stomp

  Normal

65

100 20 Normal Attack with 30% chance of Flinch

Strength

HM04 Normal

80

100

15 Normal Attack

String Shot

  Bug  

95

40 Lowers speed

Struggle

  Normal

50

100

N/A Used when you have no PP left on all attacks. Does 1/4 damage done, back to you

Stun Spore

  Grass  

75

30 Paralize

Submission

17 Fighting

80

80

25 Does 1/4 damage done, back to you

Substitute

50 Normal  

100

10 Makes Auto-attacking clone that has 1/4 HP of the pokemon that used it

Super Fang

  Normal  

90

10 Reduces enemy's HP by 1/2

Supersonic

  Normal  

55

20 Confuse

Surf

HM03 Water

95

100

15 Normal Attack

Swift

39 Normal

60

100

20 Hits 100% of the time

Swords Dance

3 Normal  

100

30 Raises attack

Tackle

  Normal

35

95

35 Normal Attack

Tail Whip

  Normal  

100

30 Lowers defence

Take Down

9 Normal

90

85

20 Does 1/4 damage done, back to you

Teleport

30 Psychic  

Not Sure

20 Auto-maticly flees from battle

Thrash

  Normal

90

100

20 2nd or 3rd turn attacking pokemon gets confused

Thunder

25 Electric

120

70

10 Normal Attack with 10% chance of Paralize

Thunder Bolt

24 Electric

95

100

20 Normal Attack with 10% chance of Paralize

Thunder Punch

  Electric

75

100

15 Normal Attack with 10% chance of Paralize

Thunder Shock

  Electric

40

100

15 Normal Attack with 10% chance of Paralize

Thunder Wave

45 Electric  

100

30 Paralize

Toxic

6 Poison  

85

10 Poison that increases in damage as it goes

Transform

  Normal  

100

10 Turns your pokemon's type and moves into enemy pokemon

Tri Attack

49 Normal

80

100

10 Normal Attack

Twin Needle

  Bug

25

100

20 Attacks twice

Vice Grip

  Normal

55

100

30 Normal Attack

Vine Whip

  Grass

35

100

10 Normal Attack

Water Gun

12 Water

40

100

25 Normal Attack

Waterfall

  Water

80

100

15 Normal Attack

Whirlwind

4 Normal  

85

20 Makes wild pokemon flee

Wing Attack

  Flying

60

100

35 Normal Attack

Withdraw

  Water  

100

40 Raises defence

Wrap

  Normal

5

85

20 Attacks 2-5 times, during this enemy can't attack